CONTRA: HARD CORPS + INVASION HACK
SYSTEM: SGEN
GENRE: Action Shooter
WIKI: Contra.fandom.com
Contra: Hard Corps is a side-scrolling run-and-gun style video game released by Konami for the Sega Genesis in North America and South Korea in 1994.
It was the first and only game in the Contra series released for a Sega platform, and serves as the first entry of the "Hard Corps" series, a subseries in and of itself within the Contra franchise.
Set in 2641 A.D., five years after the "Alien Wars". Alien cells kept at a military research facility are stolen in a terrorist attack. The Contra Hard Corps, comprised of Ray Poward, Sheena Etranzi, Brad Fang and Browny, are assigned to the investigation. They discover that retired Colonel Bahamut is implicated and that he has conspired with Dr. Geo Mandrake to create a biological weapon using the stolen alien cells as a form of leverage to overthrow the present government. Through their efforts, the Hard Corps manage to thwart Bahamut's plans and restore peace once a more.
The game follows its predecessor in many aspects and also introduces several new
gameplay mechanics:
-Although Contra Force is technically the first game that allows the player to choose other characters, Contra: Hard Corps is the first legitimate Contra game that allows the player to select their character at the start of the game, as well as when they use a Continue.
-Player characters have four main weapon slots. These generally range from a standard machine guns, homing missiles, grenade launchers, etc., with a fifth slot reserved for bombs.
-Every character has their own particular weaponry, with variations of the same type of weapons for different characters or all new ways of firing.
-Characters come with a sliding move which renders them temporarily invincible. In addition, certain characters have special moves particular to them (like the ability to hover).
-The game is story-driven and there are multiple paths the player can take; these are generally chosen by taking a decision at the end of certain stages. Depending on the paths taken throughout the game, a different ending will be awarded.
-The game is distinct in having dialogue in the form of mission briefings and exchanges between characters. This was not typically common in Contra games, which were usually only gameplay-oriented (although the Famicom version of Contra had cutscenes between levels that told the game's storyline).
-Autofire returns and the weapons are represented with mini-blimps.
-The game provides 5 Continues (4 in the European version).
-The game does not have top-view stages but replaces them with other events or missions, such as running toward the screen while being chased by a giant robot, or riding on different vehicles whether it is on land, sea or air.
CONTRA: HARD CORPS INVASION (Fan Hack)
And here is the highly anticipated HACK for a mind blowing game from KONAMI games on the SEGA GENESIS. A romhack of Contra: Hard Corps. Adds more characters and weapons, plus most of the stages have been changed around a bit. This updated hack is very difficult! (even with max lives).
v3.3
Fixed the level 1 structure
Fixed the spider on level
Released by
IT.GAMER
Source from:
Romhacking v3.3
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