METAL SLUG 6
SYSTEM: Sony PlayStation 2, MAME Arcade
GENRE: Action
A farewell to arms—it was all supposed to have finished with that final battle. Morden’s third attempt at world conquest was over. But his whereabouts still remain unknown. But even with the remnants of Morden’s army neutralized, our heroes’ requests for discharge from the service were still refused.
For a brief moment there was peace, but the frequent chatter of late, intercepted by the expanded and consolidated Division of Intel, suggests this peace will not last long. Recent intel includes testimonials from people who have seen UFOs, aliens, and giant creatures. Fortunately, there have been no reports of damage or injury, but one can’t help feeling the Mars People, or maybe even Morden, are behind all of this. And finally intelligence officers acquired conclusive proof:
A group resembling Morden’s army hid themselves in a mountainous region and were gathering weapons and building installations. Yet there were still doubts: General Morden’s army was nowhere to be seen. The objectives of the group were unclear, and whether this group was in fact Morden’s army remained inconclusive. Although it was concluded that this could not be a military group by any standard, those at HQ, particularly sensitive to anything concerning Morden, however, quickly summoned the usual four: Marco and Tarma from P.F. Squad and Eri and Fio from S.P.A.R.R.O.W.S.
Only moments away from deployment, no one attempted to voice their opinions. They stood face to face with two new but yet somehow familiar faces ready to join their team. “It’s not that we don’t trust the four of you,” the commander spoke, “but word from the top dictates that you’ll be working with these two private contractors for this operation.”
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