METROID: ZERO MISSION
SYSTEM: GBA
GENRE: Action
Metroid: Zero Mission is a remake of Metroid, making it chronologically the first game in the Metroid series and replacing the former in the canon. It was designed to "retell the story of Samus Aran's original mission".
Zero Mission was developed by Nintendo's internal team, Nintendo Research & Development 1, under the direction of Yoshio Sakamoto. Zero Mission features the same plot as the original Metroid, but is slightly modified with the addition of new areas.
In the year 20X5 of the Cosmic Calendar, the Space Pirates attacked a deep-space research vessel and seized capsules containing samples of an unknown species that had been discovered on planet SR388. The Space Pirates' objective was to acquire these life-forms; known simply as Metroids, these floating organisms were incredibly dangerous as they could latch onto any other organism and drain its life-energy. Furthermore, it was possible to replicate Metroids in vast numbers by exposing them to beta radiation. The hypothesis that the Metroids were responsible for one of the greatest mysteries in the entire galaxy — the extinction of all life on planet SR388 — was generally accepted as fact.
If the Space Pirates were able to breed the Metroids and use the creatures as biological weapons, the destruction of all galactic civilization would be inevitable. After a desperate search, the Federation Police discovered the Space Pirates' base of operations on the planet Zebes. They launched a full assault on the planet, but the Pirate resistance was strong, forcing the Federation Police to retreat. Meanwhile, in a room hidden deep within the center of the Pirate fortress, the preparations for multiplying the Metroids were steadily progressing.
As a remake of Metroid, Zero Mission's general layout is very similar to the original. However, new items (such as the Power Grip, Gravity Suit, Charge Beam, Plasma Beam, Speed Booster, Space Jump, Super Missiles, and Power Bombs), mini-bosses, and areas (such as Crateria, Chozodia, and the Space Pirate Mother Ship) have been added. In addition to the new equipment, the Ice and Wave Beams can now stack, and will no longer remove each other from Samus's arsenal. The game is also visually similar to Super Metroid, though with a more comic-book art style. Although Zero Mission can be a linear game, much of it can be completed in a non-linear fashion via Sequence Breaking making it possible to complete the game by collecting as little as 9% of all items. As with most Metroid games, the player can save in Save Rooms and can open a map to help with navigating around the planet.
Zero Mission also differs from the original Metroid and the other Metroid games in that the player can play as Samus without her Power Suit (not counting the Justin Bailey password in the NES version of the original), making her more vulnerable to damage. This form is known as Zero Suit Samus.
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